Thursday, July 22nd, 2010 at
11:12 pm
When God of War first launched on the PlayStation 2 in 2005, it garnered amazing critical and commercial success. It also, undoubtedly, gave birth to one of the most iconic and well-known PlayStation heroes (or mascots if you will) in the form of the god-slaying Kratos. The bloodthirsty character has been decapitating, disemboweling, and inflicting harm to several mythological beasts on every platform in the PlayStation family for many years. But have you ever wondered how Kratos actually came about? The man who created him, the venerable David Jaffe, tells us where the inspiration behind the mighty PlayStation hero came from. David Jaffe, who’s currently working on the latest installment in the Twisted Metal series for the PS3, revealed the inspiration behind Kratos in a recent interview : “It took a long time to figure out what Kratos would look like, and ultimately we took inspiration form Edward Norton in American History X, when he played a Nazi. There’s this scene in which the cops arrest him and you just see how buffed and built he’s gotten. I showed that to the artist and I said, ‘Okay, that sense of power and aggression that you just see in his face, can we somehow take that, the essence of what he’s exuding, and somehow turn that into a character that fits into this Greek mythology world?” So, there it is. Kratos was born via Edward Norton. Now, if you’d kindly excuse me, I’ll go watch American History X now.

See more here:
Jaffe Reveals Inspiration Behind Kratos
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Sunday, May 31st, 2009 at
1:59 pm
This development studio is responsible for a list of games that are considered, by millions, to be some of the most innovative games of all time . Lorne Lanning, President and co-founder of Oddworld Inhabitants, is a genius; he is one of the most creative minds in the gaming industry. In fact, I would go as far as calling him “ Kojima of the West! “. The only difference would be that he has more talent than the Metal Gear Solid creator . After all, he is a Writer, an Artist, a Creative Director, a Game Designer, a Voice Actor, and an Animated Film Director! He developed both Oddworld Munch’s Odyssey and Oddworld Stranger’s Wrath for the original Xbox, which were considered to be two of the best games on that platform .
More here: Why Oddworld’s Return Will Breathe New Life Into The Gaming Industry